During a recent appearance on the Lex Fridman podcast, Rockstar Games co-founder Dan Houser opened up about various aspects of the creation of Red Dead Redemption 2, including details about the game’s troubled development and cut content, among others.
Among the more interesting revelations is the origin of Arthur Morgan’s tragic arc, which came to an end following a tuberculosis diagnosis.
For years, many praised this choice as a masterful dramatic storytelling device, but as per Houser, it was also a very personal one.
Houser explained that his grandfather contracted tuberculosis before antibiotics became available, right after Dan’s father was born. This timing made the situation particularly precarious, as TB was often fatal in that era. His grandfather survived, but barely. Of the 35 fellow patients being treated alongside him, only 3 survived their infections. The survival rate was devastating, making each recovery feel miraculous.
Learning about this family history fascinated Houser, particularly the nature of tuberculosis as an illness. Patients remain functional for extended periods while gradually weakening, creating a specific kind of tragedy where victims have time to confront their mortality and reflect on their lives. That characteristic made it perfect for Arthur’s redemption arc.
The disease forces Arthur to reckon with his violent past. At the same time, he still has agency and consciousness, creating a dramatic tension as players watch Arthur try to accomplish meaningful things with his remaining time, knowing his physical capabilities are deteriorating by the day.
The podcast also revealed other fascinating details about the game’s development, including content that didn’t make the final cut, like Arthur having a baby who would have died at the beginning of the game.
Houser also used the podcast to finally confirm a long-standing fan theory about the Strange Man, who appears cryptically in both Red Dead Redemption games. Houser revealed he’s meant to be a manifestation of your shadow, your karma, essentially the devil.

Perhaps most surprisingly, Houser discussed just how troubled Red Dead Redemption 2‘s development actually was behind the scenes. He described the project as behind schedule and over budget to a degree he didn’t want to think about. The pressure mounted as deadlines slipped and costs escalated. Houser admitted that period wasn’t fun, describing the immense pressure the team felt to prove doubters wrong. They were creating something ambitious and emotionally challenging while facing skepticism about whether it would work at all.
The fact that Red Dead Redemption 2 emerged from that chaotic development to become one of the most critically acclaimed and commercially successful games ever made seems almost miraculous in retrospect.
Red Dead Redemption 2 could have been a cautionary tale about overambitious game development spiraling out of control. Instead, it proved what’s possible when talented teams push through adversity and use their personal struggles to create something meaningful.
No wonder then why Dan Houser thinks very highly of Red Dead Redemption 2.
The post The True Story Behind the Development of Red Dead Redemption 2 appeared first on RDR2.org.

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